You are here

Computer Arts

Internet Safety (6/7) & Elements of Digital Citizenship

In this module we discuss online scams and fraud: How to develop the skills to ask the right questions to identify and differentiate between legitimate and false information. In Grade Eight, the students learn about and discuss protection of personal information and their own digital footprint using current information found in news media.

Students at all grade levels are taught touch typing for “Effective & efficient keyboarding techniques” and “Ergonomics in use of computers & computing devices” – BC Curriculum. For self-directed improvement and mastery, students can access this website outside of school hours and after this module is completed in class.

Targeting the BC Curriculum for Media Arts, students imagine, create, and realize a story using graphics in a six-panel comic strip format. Here students learn about perspective, layering, composition, and more.

This is the Computational Thinking portion of the BC Curriculum. Students are required to storyboard a gif-style moving-image story on paper. They conceive & create and begin to code the story that they want to tell. Reflecting on the initial success of their coding design, they are required to self-critique and think of ways to make improvements to their original coding. They work back and forth between testing and troubleshooting towards a final product. Using coding, the students are practicing how to think about their learning.

Micro:Bit / Sphero Sprk+

Taking Computational Thinking one step further, coding is now used to program a mini-computer (Micro:Bit) in grades six and seven. This computer uses different input sources to display led patterns of the students’ choice and design.

In grade eight, the students use Sphero’s – Ball-shaped ‘robots’ – to program them to navigate around a progressively more difficult obstacle course.